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Posted October 10,2020 in Juego de azar.
While at first the Drifter attacks appeared unmanageable as the scope and eve echoes isk scale of these attacks had yet to be fully comprehended, after some time what appeared as an exciting new wrinkle in the Invasion expansion narrative soon became bothersome. Attacks seemed to halt about a week to the invasion, but were quickly picked up within a day or so. Player structures are destroyed by the invasion, including a Citadel according to Jin'Taan, a former member of the Council of Stellar Management, through Twitter.
Leaders of the great player-run corporations are meeting to ascertain how to respond to the Drifter strikes, specifically how to push at CCP Games for launch these NPC invasions. Many people in Nullsec feel as though the emergent player gameplay is being jeopardized from the Drifter invasions.
"The Imperium was in the middle of prosecuting a war involving tens of thousands of real players. We're worried that we have needed to prevent our player vs player war and mill through what amounts to World of Warcraft-style raid content, but we have broken down how the Drifter AI works and also have successfully defended our structures so far. I look forward to going back to real player vs player content, which explains why I quit WoW for EVE in the first location."
As a result, the major alliance leaders are planning revenge which can negatively influence all of New Eden. Embargoes placed on Tier 2 goods - that can be harvestable in Nullsec and then shipped to hubs such as Jita - can undermine and starve the PVE economy, something that is felt even more in a game like EVE Online versus a conventional MMO. While more than an embargo was proposed, one thing is for certain: EVE's great corporations won't take the disruption of Nullsec space lying down.
As a result, a blackout of local chat in player-owned space will happen, effectively changing how intelligence is gathered in Nullsec. Effectively, the local chat platform has been installed to operate much like it does in Wormhole space: players can opt in to be seen in chat. Previously once you input a system you are added to the neighborhood chat window. You are able to find out who exactly is in space with you and whether or not they are friend or foe.
Via user Wingspantt on Reddit, the problems several capsuleers in Nullsec have this are laid quite bare. Local chat, the user says,"for decades has been utilized as a tool of war, reconnaissance and intelligence more than it is used for social purposes." By allowing players to opt into local chat while in Nullsec, it takes much of the first intelligence gathering from players. This greatly benefits cloaked players specifically, as they can essentially become completely invisible as a outcome. The blackout will essentially make Nullsec incredibly risky for cheap eve isk those players who take it home.